Fargo's Enemy Modifiers is a mod for tModLoader that adds various modifiers to enemies. There are currently 48 of them.

Description of Fargo's Enemy Modifiers

General modifiers

  • Blue, Green, Orange, Purple, Red, Yellow - colors the enemy in the corresponding color
  • Armored - increases defense by 50%
  • Healthy - increases health by 50%
  • Impenetrable - penetrating projectiles are destroyed on impact
  • Light - Receives increased knockback from hits
  • Menacing - increases damage by 50%
  • Rampaging - Inflicts extremely strong knockback on you
  • Regenerating - restores 10% health every 5 seconds
  • Slow - speed reduced by 50%
  • Sluggish - performs all actions half as slow
  • Splitting - upon death, spawns 2-3 smaller versions of itself with reduced characteristics
  • Swift - speed increased by 50%
  • Unrelenting - knockback immunity
  • Wealthy - drops 5 times more coins

Unusual modifiers

  • Accelerating - gradually increases speed up to 4 times normal. When you are hit or when you hit them, the speed is reset
  • Bloodthirsty - takes 25% damage every time you are hit
  • Bulletproof - Gain 80% resistance to ranged damage
  • Flaming - appears with a permanent "On Fire" debuff, leaves a trail of harmful flames, speed increased by 50%
  • Fortifying - defense reduced by 50%. Creates an aura that gives other enemies 50% damage resistance
  • Hexproof - not subject to damage over time
  • Huge - size increased by 50%, health increased by 25%, speed reduced by 15%
  • Infested - periodically spawns small spiders
  • Metallic - has increased defense, receives less knockback and ore drops
  • Miniature - size reduced by 50%, health reduced by 25%, speed increased by 20%
  • Possessed - Replaces your normal AI with a ghost AI
  • Rallying - creates an aura that buffs other enemies: +25% damage and +25% speed
  • Shielded - gains 80% melee damage resistance
  • Stealthy - slowly becomes almost invisible, becomes fully visible when hit
  • Vaccinated - immunity to all debuffs
  • Vampiric - Restores some health when dealing damage
  • Veiled - gains 80% resistance to magic and summoning damage

Rare modifiers

  • Chained - Appears chained to you and cannot leave a radius around you
  • Devouring - Devours any enemy with less or equal health. At the same time, the enemy restores health, increases maximum health and damage
  • Hyper - performs all actions twice as fast
  • Imaginary - transparent. Ceases to exist upon any contact
  • Juggernaut - health increased by 150%, damage, defense and size increased by 25%, but the Sluggish modifier is built in (performs actions half as slow)
  • Merchant - Replaces its regular AI with a city dweller AI. He will give you one random free item from the current Traveling Trader's store and then disappear
  • Rainbow - painted in rainbow colors and drops 5 times more items, not including coins
  • Showman - explodes into smoke and birds upon death
  • Solidified - Can no longer walk through blocks (only affects enemies that can normally walk through blocks)
  • Undying - hangs at 5 health for 5 seconds before dying
  • Worm - Appears with several body segments trailing behind it. Gain immunity to knockback and 2x health

Mythic modifiers (appears only in difficult game mode)

  • Royal - health increased by 200%, size increased by 200%, movement speed 60%, immunity to knockback, periodically creates mini-versions of itself when damaged

NEW UPDATE - Version 0.6.1

  • Fixed extremely long names of city residents
  • Added Red, Blue, Yellow, Green, Orange and Purple modifiers. They simply color the enemy.
  • Colored modifiers now combine with each other rather than replacing each other
  • Changed the Possessed modifier so that it does not cancel its normal AI, but adds ghost AI additionally
  • Worm body segments and Splitting spawns now inherit all other modifiers from the parent enemy
  • Added Eater of Worlds segments to default blacklist
  • Fixed announcements leaving even after enemy death or disappearance
  • Fixed ad colors not always matching the color of the rarest modifier
  • Fixed the declaration of the Stealthy modifier when it is combined with other modifiers
  • Fixed lack of transparency for Stealthy and Possessed modifiers when combined with other modifiers
  • Fixed enemies receiving modifiers that don't take damage

NEW UPDATE - Version 0.6

  • Enemies can now have multiple modifiers at once (default setting to 3).
  • This can be turned on/off, and each additional modifier has its own percentage of chance
  • Over 1 billion modifier combinations are now possible. Let me know if anything needs fixing
  • Added setting for permanent display of ads
  • Added additional loot/coins for some more advanced modifiers
  • Rainbow now also multiplies coins
  • Fixed missing Possessed modifier name declaration

Download Fargo's Enemy Modifiers for Terraria